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Amiga Plus 2002 #12
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Amiga Plus CD - 2002 - No. 12.iso
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Games
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saga
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saga.cd
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2002-11-04
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453 lines
; Catalog descriptor for Saga 1.22
;
MSG_ABOUT (//)
About
MSG_ABOUT2 (//)
About...
MSG_AIDS_HERO (//)
aids hero
MSG_A_P_O_L_F_H_D (//)
a point of luck for his daring
MSG_AS_A_GIFT (//)
as a gift
MSG_AS_DUE_TRIBUTE (//)
as due tribute
MSG_ATLANTIC_OCEAN (//)
Atlantic Ocean
MSG_ATTACKING (//)
Attacking
MSG_ATTACKS (//)
attacks
MSG_BALTIC_SEA (//)
Baltic Sea
MSG_BROSUNG_NECKLACE (//)
Brosung Necklace
MSG_BUT_IT_FIZZLES (//)
but it fizzles
MSG_BY (//)
By
MSG_BY_ADDING_1_TO_HIS_STRENGTH (//)
by adding 1 to his strength
MSG_BY_ADDING_2_TO_HIS_STRENGTH (//)
by adding 2 to his strength
MSG_BY_ADDING_3_TO_HIS_STRENGTH (//)
by adding 3 to his strength
MSG_B_A_1_T_T_S_O_E_P_O_H_S (//)
by adding 1 to the strength of each person on his side
MSG_B_E_W_H_G_2_G (//)
by eating with him, granting 2 glory
MSG_B_S_T_H_G_1_G (//)
by speaking to him, granting 1 glory
MSG_CALL_FOR_AID (//)
call for aid
MSG_CANT_OPEN (//)
Can't open
MSG_CANT_READ_FROM (//)
Can't read from
MSG_CANT_WRITE_TO (//)
Can't write to
MSG_CASTS (//)
casts
MSG_CHAR_DEAD (//)
D
MSG_CHAR_GLORY (//)
G
MSG_CHAR_GOOD (//)
G
MSG_CHAR_HUMAN (//)
H
MSG_CHAR_LUCK (//)
L
MSG_CHAR_NO (//)
N
MSG_CHAR_RESTART (//)
R
MSG_CHAR_TRANSFER (//)
T
MSG_CHAR_WITHDRAW (//)
W
MSG_CHAR_WOUNDED (//)
W
MSG_CHAR_YES (//)
Y
MSG_COMBAT_STRENGTH (//)
Combat Strength
MSG_CONQUERED_KINGDOMS (//)
Conquered Kingdoms
MSG_CONTENTS (//)
Contents
MSG_CONTROL (//)
Control
MSG_DEAD_HERO (//)
Dead hero
MSG_DECIDES_THAT_HERO (//)
decides that hero
MSG_D_T_T_F_I_B_F (//)
decides that the fight is balanced fairly
MSG_DEFENDING (//)
Defending
MSG_DESERVES_NO_REWARD (//)
deserves no reward
MSG_DRAGON (//)
Dragon
MSG_DROW (//)
Drow
MSG_ENGLISH_CHANNEL (//)
English Channel
MSG_EXCHANGE_THE (//)
exchange the
MSG_FINDS (//)
finds
MSG_FINDS_THE (//)
finds the
MSG_FLEEING (//)
fleeing
MSG_FOR (//)
for
MSG_FOR_READING (//)
for reading
MSG_FOR_WRITING (//)
for writing
MSG_FROM (//)
from
MSG_F_T_B_S_N_T (//)
from travelling by sea next turn
MSG_FURY (//)
rune of fury
MSG_GAIN (//)
gain
MSG_GAME_OVER (//)
Game over
MSG_GAME_SUMMARY (//)
Game Summary
MSG_GAME_SUMMARY2 (//)
Game Summary...
MSG_GIANT (//)
Giant
MSG_GIVES (//)
gives
MSG_GHOST (//)
Ghost
MSG_GOLDEN_MARKS (//)
golden marks
MSG_GOLDEN_MARKS_FROM_HERO (//)
golden marks from hero
MSG_GOLDEN_MARKS_TO_HERO (//)
golden marks to hero
MSG_GLORY (//)
Glory
MSG_GRANTS_HERO (//)
grants hero
MSG_HAIL_SLOW (//)
hail/slow
MSG_H_A_F_T_T_T (//)
has already fought that this turn
MSG_HAS_BEEN_OVERRUN (//)
has been overrun
MSG_HAS_CONQUERED_KINGDOM (//)
has conquered kingdom
MSG_HEALING (//)
rune of healing
MSG_HEALS (//)
heals
MSG_HEARD_THE_PRAYER_OF_HERO (//)
heard the prayer of hero
MSG_HELP (//)
Help
MSG_HERO (//)
Hero
MSG_HERO2 (//)
hero
MSG_HERO_NAME (//)
Hero Name
MSG_HOMELAND (//)
Homeland
MSG_HONOURS_HERO (//)
honours hero
MSG_HUMAN (//)
Human
MSG_ICE (//)
ice
MSG_IN (//)
in
MSG_INFORMATION (//)
Information
MSG_INTERVENES_PERSONALLY (//)
intervenes personally
MSG_IRISH_SEA (//)
Irish Sea
MSG_IS_BEING_ROUTED (//)
is being routed
MSG_IS_KILLED (//)
is killed
MSG_ISLAND (//)
Island
MSG_IS_MOVING (//)
is moving
MSG_I_N_A_V_S_G_F (//)
is not a valid saved game file
MSG_IS_ROUTED (//)
is routed
MSG_IS_WOUNDED (//)
is wounded
MSG_JARL (//)
Jarl
MSG_JARL2 (//)
jarl
MSG_JARL_NAME (//)
Jarl Name
MSG_KING (//)
King
MSG_KINGDOM (//)
kingdom
MSG_KINGDOM_NAME (//)
Kingdom Name
MSG_LAND (//)
Land
MSG_LEARNS_THE_RUNE (//)
learns the rune
MSG_LOAD_GAME (//)
Load Game
MSG_LOADED (//)
Loaded
MSG_LOADING (//)
Loading
MSG_LOCATION (//)
Location
MSG_LOSE (//)
lose
MSG_LOSE_NEXT_TURN (//)
lose next turn
MSG_LUCK (//)
Luck
MSG_LUCK2 (//)
luck
MSG_MAIL_COAT (//)
Mail Coat
MSG_MAGIC_SHIRT (//)
Magic Shirt
MSG_MAGIC_TREASURES (//)
Magic Treasures
MSG_MAIDENS (//)
Maidens
MSG_M_N_T_B_S_T_T (//)
may not travel by sea this turn
MSG_MONSTER_NAME (//)
Monster Name
MSG_MONSTER_SPECIES (//)
Monster Species
MSG_MOVE (//)
move
MSG_MOVE_BY_SEA (//)
Move by sea
MSG_MOVEMENT_FACTOR (//)
Movement Factor
MSG_N_A (//)
n/a
MSG_NEW (//)
New
MSG_NO (//)
No
MSG_NONE (//)
None
MSG_NO_RESULT (//)
No result
MSG_N_R_A_L_N_T (//)
no result and lose next turn
MSG_NORTH_SEA (//)
North Sea
MSG_OF (//)
of
MSG_OPEN (//)
Open...
MSG_OR (//)
or
MSG_PARALYZED (//)
Paralyzed
MSG_PENINSULA (//)
Peninsula
MSG_PREVENTS_HERO (//)
prevents hero
MSG_PROJECT (//)
Project
MSG_PROMOTES_JARL (//)
promotes jarl
MSG_PROPERTY (//)
rune of property
MSG_QUIT (//)
Quit
MSG_RECRUITED_JARLS (//)
Recruited Jarls
MSG_RECRUIT_JARL (//)
recruit jarl
MSG_RECRUITS_JARL (//)
recruits jarl
MSG_REWARDS_HERO (//)
rewards hero
MSG_RIDES (//)
Rides
MSG_RIDES2 (//)
rides
MSG_RIDE_THE (//)
ride the
MSG_ROUT (//)
rout
MSG_ROUTED (//)
Routed
MSG_RUNE (//)
Rune
MSG_S (//)
's
MSG_SAVE (//)
Save
MSG_SAVE_AS (//)
Save As...
MSG_SAVED (//)
Saved
MSG_SAVE_GAME (//)
Save Game
MSG_SAVING (//)
Saving
MSG_SEA (//)
Sea
MSG_SENDS_A_MAIDEN_TO_HEAL_HERO (//)
sends a maiden to heal hero
MSG_SENDS_A_WOLF_TO_AID_HERO (//)
sends a wolf to aid hero
MSG_SELECT_ATTACKERS (//)
select attackers
MSG_SELECT_DEFENDER (//)
select defender
MSG_S_W_J_T_P (//)
select which jarl to promote
MSG_S_ENEMY (//)
's enemy
MSG_S_E_B_A_1_T_T_S (//)
's enemy by adding 1 to their strength
MSG_S_E_B_A_3_T_T_S (//)
's enemy by adding 3 to their strength
MSG_S_HERO (//)
's hero
MSG_SHORTCUT_GAME_SUMMARY (//)
G
MSG_SHORTCUT_NEW (//)
N
MSG_SHORTCUT_OPEN (//)
O
MSG_SHORTCUT_SAVE (//)
S
MSG_SHORTCUT_SAVE_AS (//)
A
MSG_SHORTCUT_QUIT (//)
Q
MSG_S_JARL (//)
's jarl
MSG_S_KINGDOM (//)
's kingdom
MSG_SLOWED (//)
slowed
MSG_S_M_R (//)
Screen Mode Requester
MSG_S_NEXT_WOUND (//)
's next wound
MSG_S_NEXT_TWO_WOUNDS (//)
's next two wounds
MSG_SPECIAL (//)
Special
MSG_S_R_A_S_B_H_T_O_T_B (//)
's ravens are sent by him to observe the battle
MSG_S_RUNE_PROTECTS_HIM (//)
's rune protects him
MSG_S_A_P_O_L_F_H (//)
steals a point of luck from hero
MSG_SUMMARYLINE (//)
Hero Name C-M J K S T C S R Glry Luck $$$$
MSG_SWORD (//)
Sword
MSG_SWORD_NAME (//)
Sword Name
MSG_S_WOUND (//)
's wound
MSG_TAKES (//)
takes
MSG_TAKES_SWORD (//)
takes sword
MSG_TAKES_THE (//)
takes the
MSG_TAKE_SWORD (//)
take sword
MSG_TAKE_THE (//)
take the
MSG_TAXATION_FACTOR (//)
Taxation Factor
MSG_THE (//)
The
MSG_THE_GODS (//)
rune of the gods
MSG_THE_SUN (//)
rune of the sun
MSG_TIME (//)
rune of time
MSG_TO_MOVE_BY_SEA_NEXT_TURN (//)
to move by sea next turn
MSG_TREASURE (//)
Treasure
MSG_TREASURE2 (//)
treasure
MSG_TREASURE_NAME (//)
Treasure Name
MSG_TROLL (//)
Troll
MSG_TURN (//)
Turn
MSG_TYPE (//)
Type
MSG_UNCHAR_GLORY (//)
lory
MSG_UNCHAR_LUCK (//)
luck
MSG_UNCHAR_NO (//)
o
MSG_UNCHAR_RESTART (//)
estart
MSG_UNCHAR_TRANSFER (//)
ransfer
MSG_UNCHAR_WITHDRAW (//)
ithdraw
MSG_UNCHAR_YES (//)
es
MSG_UNKNOWN (//)
Unknown
MSG_UNKNOWN_JARL (//)
Unknown jarl
MSG_USAGE (//)
usage
MSG_USED (//)
used
MSG_USE_LUCK (//)
use luck
MSG_WEALTH (//)
Wealth
MSG_W_S_A_M_T_H_H (//)
will send a maiden to heal hero
MSG_WITCH (//)
Witch
MSG_WITH (//)
with
MSG_WITHDRAWS_FROM_PLAY (//)
withdraws from play
MSG_WOUNDED (//)
Wounded
MSG_WOUNDING (//)
wounding
MSG_YES (//)
Yes
MSG_YOU_MUST_FIGHT_A_MONSTER (//)
you must fight a monster
MSG_MESSAGE_DELAY (//)
Message Delay:
MSG_GADGET_NONE (//)
None
MSG_KING_NONE (//)
None